So for the New Year, our family game group decided to pull out an old favorite, Alhambra. While Valerie’s game is clearly Carcassonne, I’d have to say that after a few rounds on Ne Year’s Day, I think my version of EuroGame CalvinBall is Alhambra.
basic box for Alhambra
Alhambra starts as a card trick taking game, with the prize being (a) a tile for your Alhambra and (b) if you get the value in addition to the right amount or more of color for the tile, you get an extra turn. So the ability to get multiple actions means you can do more things, such as get more money or yet another tile, reassemble your Alhambra, and more.
large Alhambra formation toward end of the game
Points in the game are assigned by (a) the color of the tile acquired and within that, whether or not you are first (or first, second or third) in that color holding, (b) the longest continuous outside wall you have formed around your Alhambra, and (c) other stuff.
In the basic game, the value of the tiles (i.e. which colors are better than others) is fixed, which means that after a while, it’s pretty easy to figure out which tiles folks are going to try to get first.
scoring lists by color and reserve board to keep tiles purchased but not in your structure
The basic “gold” anniversary set version of the game was recently featured on Wil Wheaton’s Tabletop as well!
However, with expansions, the expansions basically allow to selectively “break” some rules and/or add variations, but only at certain times. Additionally, there’s other ways to make victory points as well.
Now, while we do get fairly expansion crazy with Carcassonne, we temper the crazy a bit when we play Alhambra. Why? Read on!